Docs/Games/Catalog
Games

Games catalog

Six games, two real architectures. Five are turn-based — the server waits for a discrete move, validates it, and broadcasts the result. Fight Arena is a real-time tick loop — the server runs a fixed-rate simulation and clients stream continuous input, closer to a traditional multiplayer action game than a board game.

GameArchitecturePlayersAFK timeout
CheckersTurn-based1v190s / 60s warn
Tic-tac-toeTurn-based1v1See page
Connect 4Turn-based1v1See page
Fight ArenaReal-time tick loop1v1 – 3v3None (real-time)
8-Ball PoolTurn-based, physics1v1See page
LudoTurn-based, two-step2 – 415s / 11.25s warn

Every game shares the same session-creation shape, the same connection handshake, and the same core socket events — see Raw Socket Client before diving into a specific game. Each page below documents only what's actually different: its own events, hosted session properties, and rules.